//=============================================================================
// Axe Inventory class
//=============================================================================
class AxeW extends SRKFMeleeGun;

defaultproperties
{
     weaponRange=80.000000
     ChopSlowRate=0.200000
     BloodSkinSwitchArray=0
     BloodyMaterialRef="KF_Weapons_Trip_T.melee.axe_bloody_cmb"
     bSpeedMeUp=True
     Weight=5.000000
     StandardDisplayFOV=75.000000
     TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
     bIsTier2Weapon=True
     MeshRef="KF_Weapons_Trip.Axe_Trip"
     SkinRefs(0)="KF_Weapons_Trip_T.melee.axe_cmb"
     SelectSoundRef="KF_AxeSnd.Axe_Select"
     HudImageRef="KillingFloorHUD.WeaponSelect.axe_unselected"
     SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Axe"
     FireModeClass(0)=Class'PerksSimHostOrg.AxeWFire'
     FireModeClass(1)=Class'PerksSimHostOrg.AxeWFireB'
     AIRating=0.300000
     Description="A common two-handed fireman's axe."
     DisplayFOV=75.000000
     Priority=4
     GroupOffset=3
     PickupClass=Class'PerksSimHostOrg.AxeWPickup'
     BobDamping=8.000000
     AttachmentClass=Class'KFMod.AxeAttachment'
     IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
     ItemName="Axe"
}
